
DAFTAR PUSTAKA
Sulaiman, Robintan. (2002). Cyber Crimes: Perspektif E-Commerce Crime. Jakarta:
Universitas Pelita Harapan.
Ribble, M. (2014). Nine elements digital citizenship. Diperoleh 04 September 2017, dari
http://digitalcitizenship.net/Nine_Elements.html
Commonsense. (2015). Digital Citizenship Commonsense, Empower your students to
make safe, smart, and ethical decisions online. Diperoleh 09 April 2017, dari
http://www.commonsense.org/education/digital-citizenship
Teachinctrl. (_). Living in digital word. Diperoleh 09 April 2017, dari
http://www.teachinctrl.org/lessons/livingdigitalworld.php
Spamtitan. (2017, 23 Januari). 25 worst password of 2016. Diperoleh 12 April 2017, dari
http://www.spamtitan.com/blog/25-worst-passwords-of-2016/
CoolcatTeacher. (_). 10 Important Password Tips Everyone Should Know. Diperoleh 10
April 2017, dari http://www.coolcatteacher.com/password-tips/
GoGuardians Blog. (2016, 19 Desember). 9 Digital Citizenship Facts. Diperoleh 06 April
2017, dari http://blog.goguardian.com/9-digital-citizenship-facts
Docs.com. (_). Digital Citizenship Toolkit for Educator. Diperoleh 06 April 2017, dari
http://docs.com/digital_citizenship-microsoft_edu/2eba4f97-ccfc-40b6-a008-
9dd78e3b374c/teacher-toolkit
Digital Literacy Resource Platform of Berkman Klein Center. (2016, Maret). Safety,
Privacy, and Digital Citizenship: Introductory Materials. Diperoleh 14 April 2017,
dari http://dlrp.berkman.harvard.edu/node/85
Stopbullying. (2015). Bulliying Definition. Diperoleh 13 April 2017, dari
http://www.stopbullying.gov/what-is-bullying/definition/
News.detik.com. (2012, 01 Oktober). Wii ngeri! 4 korban bullying ini balas dendam.
Diperoleh 21 April 2017, dari http://news.detik.com/berita/d-1980141/wii-ngeri-4-
korban-bullying-ini-balas-dendam/1/
Lyon, H. (1996). Where wizards stay up late: The origins of the internet. New York:
Simon & Schuster
Warschauer, M. (2001). Online communication. In R. Carter & D. Nunan (Eds.), The
Cambridge guide to teaching English to speakers of other languages (pp. 207-212).
Cambridge: Cambridge University Press.
Support.Google. (2017). Hangouts help. Diperoleh 04 Januari 2017, dari
https://support.google.com/hangouts#topic=6386410
Gcflearnfree. (2015, 19 Pebruari). Tutorial: Blog Basics. Diperoleh 23 Maret 2017, dari
http://www.gcflearnfree.org/blogbasics/
Make a websitehub.com. (2017, 15 Mei). Best Blogging Sites Comparison Guide 2017.
Diperoleh 27 Maret 2017, dari http://makeawebsitehub.com/choose-right-bloggingplatform/
Teach Tought. (2013, 8 Mei). A Simple Acronym For Encouraging Digital Citizenship.
Diperoleh 12 April 2017, dari http://www.teachthought.com/technology/a-simpleacronym-for-encouraging-digital-citizenship.
203Support.edmodo.com (_). Get started. Diperoleh 18 Januari 2017, dari
https://support.edmodo.com/hc/en-us/categories/200331474
Bersin, Josh. (2004). The Blended Learning Book Best Practices, Proven Methodologies,
and Lesson Learned. San Francisco: Pfeiffer.
Courts, B., & Tucker, J. (2012). Using Technology To Create A Dynamic Classroom
Experience. Journal of College Teaching & Learning (TLC), 9(2), 121-128.
Greenhow, C. G., Robelia, B., & Hughes, J. (2009). Learning, teaching, and scholarship
in a digital age Web 2.0 and classroom research: What path should we take now?
Educational Researcher, 38(4), 246–259.
Halimi, K., Seridi, H., Faron-Zucker,C. (2011). Solearn: A Social Learning Network.
International Conference on Computational Aspects of Social Networks (CASoN).
Proceding on IEEE International Conference of Computational.
Herman, & Pardede, Timbul. (2007). ICT For Instruction Advanced Level. Jakarta:
SEAMOLEC.
Huang, J. J. S., dkk. (2010). Social Learning Networks: Build Mobile Learning Networks
Based on Collaborative Services. Educational Technology & Society, 13 (3), 78–92.
Kerschenbaum, Steven. (2009). LMS Selection Best Practices (White paper). (Online).
Diperoleh 24 Pebruari 2014, dari
http://www.trainingindustry.com/media/2068137/lmsselection_full.pdf
Kordesh, Richard S. (2000). Esperanza Familiar: A University-Community Partnership as
a Social Learning Network. Diperoleh 20 pebruari 2014, dari
http://www.huduser.org/periodicals/cityscpe/vol5num1/kordesh.pdf
Naidu, Som. (2006). E-Learning A Guidebook of Principles, Procedures and Practices.
Diperoleh 18 Pebruari 2014, dari
http://www.dspace.col.org/bitstream/123456789/138/1/e-learning_guidebook.pdf
Rashty, David. eLearningProcess Models. Diperoleh 20 Pebruari 2014, dari
http://www.addwise.com/articles/eLearning_Process_Models.pdf
Stockley, Derek. (2003). E-learning Definition and Explanation. Diperoleh 24 Pebruari
2014, dari http://derekstockley.com.au/elearning-definition.html
Sulaiman, Robintan. (2002). Cyber Crimes: Perspektif E-Commerce Crime. Jakarta:
Universitas Pelita Harapan.
Ribble, M. (2014). Nine elements digital citizenship. Diperoleh 04 September 2017, dari
http://digitalcitizenship.net/Nine_Elements.html
Commonsense. (2015). Digital Citizenship Commonsense, Empower your students to
make safe, smart, and ethical decisions online. Diperoleh 09 April 2017, dari
http://www.commonsense.org/education/digital-citizenship
Teachinctrl. (_). Living in digital word. Diperoleh 09 April 2017, dari
http://www.teachinctrl.org/lessons/livingdigitalworld.php
Spamtitan. (2017, 23 Januari). 25 worst password of 2016. Diperoleh 12 April 2017, dari
http://www.spamtitan.com/blog/25-worst-passwords-of-2016/
CoolcatTeacher. (_). 10 Important Password Tips Everyone Should Know. Diperoleh 10
April 2017, dari http://www.coolcatteacher.com/password-tips/
GoGuardians Blog. (2016, 19 Desember). 9 Digital Citizenship Facts. Diperoleh 06 April
2017, dari http://blog.goguardian.com/9-digital-citizenship-facts
204Docs.com. (_). Digital Citizenship Toolkit for Educator. Diperoleh 06 April 2017, dari
http://docs.com/digital_citizenship-microsoft_edu/2eba4f97-ccfc-40b6-a008-
9dd78e3b374c/teacher-toolkit
Digital Literacy Resource Platform of Berkman Klein Center. (2016, Maret). Safety,
Privacy, and Digital Citizenship: Introductory Materials. Diperoleh 14 April 2017,
dari http://dlrp.berkman.harvard.edu/node/85
Stopbullying. (2015). Bulliying Definition. Diperoleh 13 April 2017, dari
http://www.stopbullying.gov/what-is-bullying/definition/
News.detik.com. (2012, 01 Oktober). Wii ngeri! 4 korban bullying ini balas dendam.
Diperoleh 21 April 2017, dari http://news.detik.com/berita/d-1980141/wii-ngeri-4-
korban-bullying-ini-balas-dendam/1/
Lyon, H. (1996). Where wizards stay up late: The origins of the internet. New York:
Simon & Schuster
Warschauer, M. (2001). Online communication. In R. Carter & D. Nunan (Eds.), The
Cambridge guide to teaching English to speakers of other languages (pp. 207-212).
Cambridge: Cambridge University Press.
Support.Google. (2017). Hangouts help. Diperoleh 04 Januari 2017, dari
https://support.google.com/hangouts#topic=6386410
Gcflearnfree. (2015, 19 Pebruari). Tutorial: Blog Basics. Diperoleh 23 Maret 2017, dari
http://www.gcflearnfree.org/blogbasics/
Make a websitehub.com. (2017, 15 Mei). Best Blogging Sites Comparison Guide 2017.
Diperoleh 27 Maret 2017, dari http://makeawebsitehub.com/choose-right-bloggingplatform/
Teach Tought. (2013, 8 Mei). A Simple Acronym For Encouraging Digital Citizenship.
Diperoleh 12 April 2017, dari http://www.teachthought.com/technology/a-simpleacronym-for-encouraging-digital-citizenship.
Support.edmodo.com (_). Get started. Diperoleh 18 Januari 2017, dari
https://support.edmodo.com/hc/en-us/categories/200331474
Bersin, Josh. (2004). The Blended Learning Book Best Practices, Proven Methodologies,
and Lesson Learned. San Francisco: Pfeiffer.
Courts, B., & Tucker, J. (2012). Using Technology To Create A Dynamic Classroom
Experience. Journal of College Teaching & Learning (TLC), 9(2), 121-128.
Greenhow, C. G., Robelia, B., & Hughes, J. (2009). Learning, teaching, and scholarship
in a digital age Web 2.0 and classroom research: What path should we take now?
Educational Researcher, 38(4), 246–259.
Halimi, K., Seridi, H., Faron-Zucker,C. (2011). Solearn: A Social Learning Network.
International Conference on Computational Aspects of Social Networks (CASoN).
Proceding on IEEE International Conference of Computational.
Herman, & Pardede, Timbul. (2007). ICT For Instruction Advanced Level. Jakarta:
SEAMOLEC.
Huang, J. J. S., dkk. (2010). Social Learning Networks: Build Mobile Learning Networks
Based on Collaborative Services. Educational Technology & Society, 13 (3), 78–92.
205Kerschenbaum, Steven. (2009). LMS Selection Best Practices (White paper). (Online).
Diperoleh 24 Pebruari 2014, dari
http://www.trainingindustry.com/media/2068137/lmsselection_full.pdf
Kordesh, Richard S. (2000). Esperanza Familiar: A University-Community Partnership as
a Social Learning Network. Diperoleh 20 pebruari 2014, dari
http://www.huduser.org/periodicals/cityscpe/vol5num1/kordesh.pdf
Naidu, Som. (2006). E-Learning A Guidebook of Principles, Procedures and Practices.
Diperoleh 18 Pebruari 2014, dari
http://www.dspace.col.org/bitstream/123456789/138/1/e-learning_guidebook.pdf
Rashty, David. eLearningProcess Models. Diperoleh 20 Pebruari 2014, dari
http://www.addwise.com/articles/eLearning_Process_Models.pdf
Stockley, Derek. (2003). E-learning Definition and Explanation. Diperoleh 24 Pebruari
2014, dari http://derekstockley.com.au/elearning-definition.html
Support.Microsoft.com. (2017, 11 Januari). Windows Essentials. Diperoleh 19 Pebruari
2017, dari http://support.microsoft.com/en-us/help/18614/windows-essentials
Screencast-o-matic help. (2014). Online Video Tutorial Screencast-o-matic. Diperoleh 20
Pebruari 2017, dari http://som.screencasthost.com/channels/clXe3YnSV#navback.
Marcelli, Joseph. (1996). The Five C’s of Cinematography: Motion Picture Filming
Techniques Simplified. California: Cine/Grafic Publications
G. Djalle, Z., Hendratman, H., & Pudjoatmodjo, B. (2008), The Making of 3D Animation
Movie. Bandung: Informatika.
Mullen, T., & Coumans, E. (2008). Bounce, Tumble and Splash: Simulating the Physical
World with Blender 3D. Wiley Publishing, Inc. Indiana Polis, Indiana.
Mullen, T. (2010). Blender Studio Projects: Digital Movie-Making. Wiley Publishing, Inc.
Indiana Polis, Indiana.
Munandar, U. (1999). Pengembangan Kreativitas Anak Berbakat. Jakarta: Rineka Cipta.
Morissan. (2004). Jurnalistik Televisi Mutakhir. Bogor: Ghalia Indonesia.
Whitaker, H. & Hallas, J. (2006). Timming for Animation. Banyumedia Malang.
Hizaro. (2010, 28 Oktober). Animasi Opensource. Diperoleh 20 Pebruari 2014, dari
https://www.slideshare.net/hizaro/animasi-open-source
Jonathan Williamson. 2013. Blender Cookie, Blender Basics – Introduction for
Beginners. Diperoleh 24 Januari 2014, dari http://cgcookie.com/blender/cgccourses/blender-basics-introduction-for-beginners
Media college. (_). The Standard 3-Point Lighting Technique. Diperoleh 04 Oktober
2013, dari http://www.mediacollege.com/lighting/three-point/
206
Link Download
How to play free casino games - DRM CD
BalasHapusYou 안산 출장안마 can now try free casino games online as a normal mode 서산 출장마사지 without having to download the 의정부 출장샵 software to play. 군포 출장샵 The basic rule is you must 1 answer · 0 votes: First, you will need to download the software you want to play. The software you need to download is 김제 출장마사지 available on all platforms such as Windows Phone and